Super Mario All-Stars NES Multicart Build
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Hello again faithful readers. Today, I'm detailing the creation of my newest atrocity, Super Mario All-Stars NES.
I'm cramming the data of 4 games onto 8 Mbit EPROM chips and using a binary counter to cycle through the games by pressing the console's reset button.
Don't care about the technical details? Click here to see the final result in action.
Colecovision Power Switch Fix/Upgrade
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Introduction:
Hello again folks!
Today I want to cover a very common fault with the Colecovision - their power switches. Basically, they are very mechanical in nature, and easily get dirty and cease to work. Often this means you'll get a picture on your TV, but it may be totally scrambled, or just black, or whatever. Most people would never suspect the power switch but it's easily the most common Colecovision repair job you'll see.
First things first, if you just want to repair your switch, it's pretty simple too. Just follow along, you'll see what to do.
Castlevania III with full Famicom audio
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Hello! After a surprisingly long hiatus, I have finally had some time to work on a few more little things which will be posted in the coming weeks. First up I present:
Castlevania III FC: Dracula's Curse with Full Famicom Sound!
Basic NES Reproduction Tutorial
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Introduction:
Hello folks, and a special hello to my friends coming here from /r/gamecollecting. I thought I would take some time to document the creation of a reproduction cartridge that will work on actual Nintendo hardware. Why create reproductions?
- Play games on authentic hardware to eliminate errors or inaccuracies of emulators
- Experience games that have never seen a release in your region, games that never saw the light of day at all, and homebrew games not licensed by the original manufacturers
- Adds a one-of-a-kind item to your collection
- Gives you some of the tools necessary to get started with ROM hacks or homebrew
- Gives you a chance to be creative in the label making process
Sadly, people in the past have used this method to make counterfeit copies of prototypes or rare games like Stadium Events. Please don't do this, and if you're making a reproduction, please include a line on your artwork that identifies it as a reproduction, so if you trade it away it isn't mistaken for anything authentic.
So, what game will we be making? I've decided on Moai Kun, originally released by Konami in 1990 on the Famicom. It's a puzzle game where you guide the character to the exit on each single-screen level after rescuing some.. things. There are various bad guys, some weapons, and your very limited ability to jump and use your noggin to smash enemies. This is the type of game where you have a suicide button ("Select" in this case) when you find yourself in an unwinnable situation.
Trust me, you'll be hitting the suicide button often.
Advanced MMC3 NES Reproduction Tutorial
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Welcome back!
Today I'll be tackling another reproduction, this time using a more complicated PCB. If you've read my Basic NES Reproduction tutorial, you'll likely experience a little Deja Vu, as I would like to make this tutorial as complete as possible, and I'll probably copy a few paragraphs over. Enjoy!
Introduction
So, why make a reproduction?
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